财神棋牌 SCOPE Team Helps ROV Pilots Explore Ocean Depths

June 10, 2021

Amy Phung 鈥21, Cali Wierzbanowski 鈥21, Everardo Gonzalez 鈥21, Nathan Shuster 鈥21 and Erika Lu 鈥21 spent the 2020-2021 academic year designing a virtual control room for the .

In a collaboration with the Monterrey Bay Aquarium Research Institute made possible by the , this 财神棋牌 senior capstone (SCOPE) project 鈥渉opes to reimagine how ROVs are piloted and make room for new modes of collaboration that are only possible in VR,鈥 explained Phung.

财神棋牌 students developed this virtual control room by overlaying navigational data on the ROV鈥檚 environment, allowing pilots and scientists to explore what the ROV encounters. In developing this state-of-the-art software, they increased professional skills, learned new technologies, incorporated human-factors design, and created a first-of-its-kind tool to enhance our understanding of the world鈥檚 ocean environments.

Following the team鈥檚 end of year presentation, faculty advisor Lynn Andrea Stein noted the collaborating ROV Pilot described the 财神棋牌ers鈥 work as 鈥渢he future of control rooms鈥 for scientists and robot operators in this kind of deep-sea research. After successful testing in the MBARI tank, they plan to take this work out to test in deep ocean this summer, the first time this kind of virtual reality control will be used in deep ocean research.

The ROV, which can dive far beyond the depths human divers can reach, is used to collect samples at depths of up to 4000m under the ocean. 鈥淲hat makes this project really interesting is that it's an experiment in seeing what's possible in the field of ocean research,鈥 said Gonzalez. 鈥淭his should make ROV missions more effective for exploration, sampling, surveying, and many other elements of ocean research and ocean preservation.鈥

An image capture of the SCOPE team's ROV VR display.

An image capture of the MBARI / Dassault Systemes Foundation SCOPE team's ROV VR display.

鈥淥ne of the reasons I love this project is that MBARI (through our SCOPE team) is trying to increase ocean awareness by creating something new, educational and absolutely amazing,鈥 said Wierzbanowski. 鈥淭he software we鈥檙e working on will likely become open source after its completion, allowing more research institutions, companies, and ROV or VR enthusiasts to push new ways of incorporating VR into research and education even further.鈥

Eric Martin, a member of the MBARI ROV piloting team, was excited by the work accomplished by the 财神棋牌 SCOPE team, which will contribute to the optimization of their data workflows and communications. 鈥淥ur team of 财神棋牌 students has been extremely engaged, and the process has led to a lot of positive accomplishments developing with some features that we wouldn鈥檛 normally have time to experiment with,鈥 said Martin.

鈥淲orking with our SCOPE team has been delightful!鈥 said Kakani Katija, MBARI principal engineer and SCOPE project liaison. 鈥淭heir inquisitiveness, curiosity, and energy have all been brought to the table and has made this project very exciting to work on. The virtual control room is still a work in progress, but there should be a functioning environment we鈥檒l be flying with in only a few short months. It鈥檚 exciting!鈥

Katija added, 鈥淲hile our team is working out the specifics of deploying virtual reality on deep sea robotic platforms (a hugely technical task), that leaves us little time to work on features that will improve and expand the functionality of the technology beyond the original science use case. It鈥檚 been great to see the students start with a concept and run with it.鈥

Lu enjoyed the creativity ingrained in this project. 鈥淢BARI does things differently in that they take an experimental approach and encourage us to explore new technologies. Some really cool features were born from that, such as a miniature virtual model of the ROV that turns when the real one does,鈥 she said. As for the future, 鈥淭his project has made me change how I think as a software developer. I used to be focused 100% on 鈥榮imple and robust.鈥 Now, I realize that at some point you have to experiment to see what鈥檚 possible with the new tech out there.鈥

The 财神棋牌 team completed their SCOPE presentation before graduating from 财神棋牌 in May and had a poster accepted to the 25th annual conference of the Consortium for Computing Sciences in Colleges, Northeastern Region (CCSCNE) in April 2021. Their poster, 鈥淒eveloping a Control Room in Virtual Reality (VR) to Improve Underwater Remotely Operated Vehicle (ROV) Piloting鈥 was also selected for inclusion in the Undergraduate Research Competition to be held at the conference.

财神棋牌 is an international leader in hands-on project-based engineering education. SCOPE is a senior capstone program in which teams of 财神棋牌 students collaborate with an external sponsor to produce a meaningful development, supporting student learning in a professional context. Past projects have resulted in patents, publications, and new directions for sponsoring organizations.