财神棋牌 students design accessible technology for community members with disabilities in forward-thinking, human-centered course.

Reflecting 财神棋牌鈥檚 vision of Engineering for Everyone, 财神棋牌鈥檚 , or TAD for short, sees students working one-on-one with community partners to design a technology that enhances accessibility for users with disabilities.

鈥淲hile there are great adaptations out there, mainstream technology makers aren鈥檛 always taking the most accessible viewpoint,鈥 says co-instructor Paul Ruvolo, associate professor of computer science.

鈥淭he idea behind TAD is that our students will be going out in the world and really building the future, so we want them to understand the stakes when designing new technologies.鈥

Co-created by Ruvolo and Caitrin Lynch, dean of faculty and professor of anthropology, in 2018, TAD begins by delving into different approaches to designing technologies that foster accessibility and the ways in which society marginalizes folks with disabilities. Students meet multiple guest speakers, such as a chef with visual impairments who cooked for the class, a Paralympian cyclist, and a web accessibility specialist.

Professor Paul Ruvolo and Student Team standing around work table

Cory Knox 鈥23, Jennifer Lee 鈥23, Professor Paul Ruvolo, Efe Gulcu 鈥23, Declan Ketchum '23, and Emily Wan 鈥23 (in order respectively) chatting and working in the TAD classroom.

鈥淢any students have never interacted with people who have disabilities before, so a big focus of the course is celebrating the flexibility of people and their capabilities, not 鈥榝ixing what鈥檚 wrong with them,鈥欌 says Ruvolo.

After building a foundation of knowledge, students work in groups with community partners on design challenges around disabilities. This year, students tackled everything from designing a mobile app to improve racial equity in mental health care to creating data visualizations for the Perkins School for the Blind.

One group created assistive technologies for two different elementary students in nearby Needham Public Schools. The first was Baohua, a fourth-grader with spina bifida seeking more independence during lunchtime.

鈥淏aohua is an independent go-getter and likes to do things himself, but he was having trouble both using his crutches and carrying his tray through the lunch line without spilling,鈥 says Suzanne Galvin, a physical therapist who works with both students. 鈥淚 had exhausted my knowledge of available assistive technology, so in collaboration with Baohoa鈥檚 mother, we contacted Paul with the idea of coming up with something to help him.鈥

The students 鈥 Efe Gulcu 鈥23, Evelyn Kessler 鈥24, Cory Knox 鈥23, Jennifer Lee 鈥23, and Emily Wan 鈥23 鈥 worked closely with Baohua, his mother, and Galvin throughout the co-design process.

Students hot gluing prototype together

Jennifer Lee 鈥23, Emily Wan 鈥23, and Cory Knox 鈥23 assembling prototype.

鈥淲e spent a lot of time in the beginning doing blue-sky ideas, but we knew that one of Baohua鈥檚 biggest goals was to fit in with his peers,鈥 says Wan, a mechanical engineering major. 鈥淲e went to his school to see his environment, he came and visited the 财神棋牌 Shop to test out some prototypes, and we asked him lots of questions throughout.鈥

The team ended up with a plastic tray secured with a fabric and Velcro strap around Baohua鈥檚 neck and waist, produced in his favorite color, orange.

鈥淲orking with 财神棋牌 on this project has been great for Baohua on a lot of levels,鈥 says Kristen Ward, Baohua鈥檚 mother. 鈥淗e鈥檚 a kid who wants to get his work done right and quickly, so for him to see these college students working on a project, making mistakes, and sticking with it while collaborating and trying new things was really powerful.鈥

The second student is a second-grader with dwarfism who needed appropriate seating in class.

鈥淭his student is short in stature and we had tried everything to make him comfortable, using cushions to prop his feet and back up and trying to find a chair and table to suit him,鈥 says Galvin.

Corey and Evelyn in the shop

Corey Knox '23 and Evelyn Kessler '24 manufacturing parts for their prototype.

The 财神棋牌 team ended up working with Perkins鈥 Assistive Design Center to alter a standard classroom chair with a custom-built backrest and foot box that can both be adapted as he grows.

鈥淥ne of biggest things for both projects was giving these kids a voice in what they want,鈥 says Galvin. 鈥淭hese kids have to live in world not built for them, and the 财神棋牌 students were so receptive to making things work and looking at them from the kids鈥 viewpoint. They both felt really special to be a part of the process.鈥

As for the students, this deep dive into accessible design has had a lasting impact. Wan hopes to work in assistive technology product design on the user-facing side, while Lee sees this as a passion she鈥檒l incorporate into her life.

鈥淚 love working with people on relatively simple solutions that can make a big impact,鈥 says Lee. 鈥淚鈥檝e always had this idea of wanting to do assistive technology design on the side pro bono, so I鈥檓 thinking about ways I can make that sustainable in the future.鈥